
JUPITER 7 // MISSION CONTROL
Ideas Become Hardware Here.
Mission Control is the engineering side of Jupiter 7 — spacecraft projects, electronics, prototypes, educational builds and the experiments that happen between an idea on paper and something that actually works.
We don’t hide the prototype. The prototype is part of the mission.
Current Missions
These aren’t finished products sitting on a shelf. They’re active Jupiter 7 projects moving through design, prototyping, testing and refinement.
MISSION 01 // ACTIVE BUILD
Landing Simulator
Can you land a spacecraft before the fuel runs out?
The Jupiter 7 Landing Simulator is a hands-on cable-driven game built around an Arduino and three independently controlled motors. Pilots use button controls to manage the lander while a 24-LED NeoPixel ring acts as the mission’s fuel and status display.
A guarded safety system arms the controls, launch begins a 10-second fueling sequence, and then the pilot gets a limited mission window to bring the lander down. The system is being designed to detect a successful landing, lock the motors when fuel expires and give visitors a real physical challenge instead of another screen-based game.
- Arduino Uno control system
- Three-motor cable-driven lander
- Launch and safety controls
- LED fuel / mission-status display
- Landing detection and reset system in development
- Designed as an interactive maker-event experience
STATUS: Electronics prototype proven. Physical wiring, reset system and landing detection are the next mission objectives.
MISSION 02 // PRODUCTION DEVELOPMENT
Build-a-Spaceship
Build the spacecraft. Name the ship. Decide where it goes.
Build-a-Spaceship is Jupiter 7’s modular spacecraft system designed to combine imagination with real spacecraft concepts. Small interchangeable modules let young builders assemble their own ship while learning why spacecraft need different systems to keep a mission and its crew alive.
The current design uses 3D-printed modules with magnetic connections and components inspired by real spacecraft functions — command and navigation, engineering and propulsion, habitat and life support, hydroponics, science and medical systems. Missions can send a ship toward destinations such as Mars or Europa and ask builders to think about what their crew would actually need.
- Interchangeable magnetic spacecraft modules
- Command, engineering, habitat and science concepts
- Solar-panel and landing components
- Mission-based educational material in development
- Designed for hands-on building at maker events
- Expandable system for future modules and missions
STATUS: Core spacecraft design developed. Printing, connection refinement, educational material and production testing continue.
How a Mission Gets Built
01 // CONCEPT
Usually starts with a sketch, a story or the dangerous sentence: “Think we can build this?”
02 // PROTOTYPE
Breadboards, cardboard, test prints, temporary wiring and whatever gets the idea out of our heads and onto the bench.
03 // TEST
Something fails. Good. Now we know what needs changing. Test it again.
04 // FLIGHT READY
The build leaves the workshop and gets put in front of real people. Then we learn something new and probably modify it again.
Mission Pipeline
Build-a-Rover
CONCEPT / PROTOTYPE
A small hands-on rover kit combining wood, 3D-printed parts and simple mechanical motion. The goal is an approachable build that can be assembled, customized and then tested on a rover course.
Future STEM Missions
MISSION PLANNING
The modular spacecraft system is only the beginning. Future Jupiter 7 projects can explore propulsion, communications, power, life support, robotics and other real engineering ideas through physical builds.
Project Nonot
LEGACY MISSION
Nonot began with the Spector Ray and my dad’s original robot character. One day the mission is to rebuild him — smaller, lighter and equipped with modern electronics while preserving the character and history that started decades ago.
Follow the Build
Mission Control will grow with the projects. Bench photos, test results, redesigns, successful launches and spectacular failures all belong here. The finished project is only part of the story.
BUILD. TEST. LEARN. REPEAT.
